Files
q3-sydney-qvm/code/renderergl2
Zack Middleton 973a616061 Fix white flash levelshot bug in OpenGL1
If you tried to draw the last loaded image, gl texture 0 (which is appearently white)
was used because renderer thought the image was already bound.

Why OpenGL1 renderer binds texture 0, I have no idea. It's been removed from OpenGL2.
2013-12-06 23:06:52 -06:00
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2013-11-20 00:48:18 -08:00
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2013-09-16 00:54:26 -07:00
2013-11-29 16:13:47 -08:00