Files
q3-sydney-qvm/code/renderergl2
Zack Middleton 9881c561ad OpenGL2: Fix flares behind mirror being visible
When r_ext_framebuffer_multisample > 0 was used, flares behind the
mirror in q3tourney6 were incorrectly visible. This was because it
checks scene depth in the depth prepass which only drew opaque
surfaces. It also needs to contain depth for mirror/portal surfaces.
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