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q3-sydney-qvm/code/renderergl2
Zack Middleton b07ff2a3ca OpenGL2: Fix parsing q3gl2_sun without two additional tokens
If mapLightScale and shadowScale weren't included at the end of
q3gl2_sun, the next shader line was skipped by SkipRestOfLine().

COM_ParseExt() with allowLineBreaks=qfalse, returns "" once and
then goes to the next line anyway. (Doesn't work well multiple
"optional" tokens. It looks like a vanilla bug.)
2023-12-23 14:31:47 -05:00
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