Files
q3-sydney-qvm/code/renderergl2/glsl
Zack Middleton 11337c9fa2 OpenGL2: Add GPU vertex skinning for IQM models
Using GPU vertex skinning is significantly faster than CPU vertex
skinning. Especially since OpenGL2 has to run R_VaoPackNormal() and
R_VaoPackTangent() each vertex each frame which causes CPU vertex
skinning to be significantly slower than OpenGL1 renderer.
2018-07-27 17:40:25 -05:00
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2017-07-14 16:15:02 -07:00
2018-07-20 23:40:35 -05:00