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q3-sydney-qvm/code
Zack Middleton 4c19ff2b55 OpenGL2: Don't project sun shadows onto nothing
Don't project sun shadows (r_forceSun 1) on to view depth equal to 1.0
(nothing drawn or skybox). This caused a full second shadow of the
entire level in tr.screenShadowImage. It would move as the camera far
plane changed and rotate/stretch strangely as the camera view changed.

It was visible in-game on lightmapped transparent surfaces facing the
skybox and happen to overlap the extra shadow of the level.

This affected the glass in wop_padship's underwater room.
2024-07-27 02:30:32 -04:00
..
2022-02-05 13:27:42 +00:00
2023-02-19 13:08:36 -05:00
2023-02-19 13:08:36 -05:00
2024-06-06 20:51:44 -04:00
2013-05-30 15:43:21 -05:00