Files
q3-sydney-qvm/code/renderergl1
Zack Middleton 59b1262b82 Fix floating point precision loss in renderer [part 2]
Fix floatTime using float precision instead of double using GCC.
Fix R_BindAnimatedImage to be in sync with function table.
Fix vertexDeform bulge, vertexDeform normals, noise wave function
at high level time.

Revert unnecessary float -> double conversions.
2017-08-03 00:14:22 -05:00
..
2014-09-01 11:31:39 +01:00
2016-05-16 03:17:03 -05:00
2016-11-01 16:37:38 +00:00