75eb99b716
SDL built won't get copied anymore because it gets built by default even if SMP doesn't work.
Thilo Schulz2006-04-29 19:54:54 +00:00
e8a5e4c1ad
Applied patch by Ben Noordhuis: - Fix for "make copyfile" errors when certain parts are not built. - SMP binary and QVMs now get copied when built
Thilo Schulz2006-04-29 19:11:37 +00:00
d475dfef97
* Yet another tweak to the long server uptime bug fix
Tim Angus2006-04-28 17:31:02 +00:00
f1afb6ae1a
Added readme detailing about the MD4/MDR format ioquake3 supports.
Thilo Schulz2006-04-27 15:49:17 +00:00
55453fd919
Fix for skybox blacklines bug on non-SDL compilations.
Thilo Schulz2006-04-27 14:48:35 +00:00
235e2c215f
- Introduced various new typedefs for windows platform (int32_t, int64_t, etc...) - Applied md5 64-bit safety patch by Tony White.
Thilo Schulz2006-04-27 13:39:41 +00:00
c116695ea7
- "baseq3" literal replacement patch (by Erik Auerswald) applied - Commented setting of the cl_guid cvar because md5.c is not 64-bit safe.
Thilo Schulz2006-04-26 13:36:58 +00:00
dbdc92d4be
strupr'ing demo filenames breaks demo selection on case sensitive file systems.
Thilo Schulz2006-04-26 11:31:18 +00:00
70fca10af2
Replaced various "baseq3" strings with the centrally defined BASEGAME macro.
Thilo Schulz2006-04-26 11:27:12 +00:00
31fdab187c
Fix didn't work yet because it didn't use the buffer where the filename extension chop-off is done. D'oh!
Thilo Schulz2006-04-23 20:04:42 +00:00
40d5eee8ef
Fix prohibits illegal downloading of id PK3 files from servers. That bug is hit by *every* official server release from ID.
Thilo Schulz2006-04-22 18:24:50 +00:00
ef51968654
* Fix to a bug introduced by the fix to the long server uptime bug
Tim Angus2006-04-22 15:57:43 +00:00
e7daf33d8e
- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald) - Added proper error handling when fopening qconsole.log - Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1.
Thilo Schulz2006-04-21 17:04:21 +00:00
57cc0f901e
Still some little improvements to flares.
Thilo Schulz2006-04-20 16:52:39 +00:00
d72fd2e6e7
* Video export doesn't crap out with sv_pure 1 anymore * Video export doesn't crap out when writing > 2Gb files anymore
Tim Angus2006-03-15 22:41:38 +00:00
4ec0c94828
* Displace the '\n's passed to SV_Shutdown
Tim Angus2006-02-28 23:01:23 +00:00
ef4dad1875
* Entity sounds on the player entity are now AL_SOURCE_RELATIVE * Thus no need to s_alSpatEntOrigin anymore
Tim Angus2006-02-28 21:52:25 +00:00
40a5ee007f
* Sound related bug fixes from Thilo Schulz
Tim Angus2006-02-26 18:47:39 +00:00
c93d8fc185
* Resolve symlinks to the binary. This prevents the situation where a symlink to ioq3 in e.g. /usr/local/bin/ cannot locate the data files since it thinks /usr/local/bin/ is the directory the actual binary sits.
Tim Angus2006-02-26 18:44:15 +00:00
d5509dcd35
* Fix to a bug where servers with long uptimes (~27 days) would consume 100% CPU if the running game did not set the nextmap cvar. This patch instead uses the mapname server cvar, which is guaranteed to be defined.
Tim Angus2006-02-23 23:10:54 +00:00
0e0aac2cb6
* Change the default for s_alSpatEntOrigin. I need to think of a way to do the same thing without degrading the sound quality or changing the API.
Tim Angus2006-02-23 20:43:34 +00:00
b777855879
I guess the image is getting converted on the fly for the installer, lets at least add a border so it doesn't clash so bad
Aaron Gyes2006-02-22 06:13:48 +00:00
cb1a097db7
* Fix to half of bug #2600 (Refuse to load RIFF files with less than 8 bits per sample)
Tim Angus2006-02-21 22:29:29 +00:00
6fd0d60628
fallback to 32bit binaries on 64bit biarchs if available
Ludwig Nussel2006-02-21 22:13:36 +00:00
4c242115dc
- change long to intptr_t for 64bit windows compatability - change vmMain arguments back to int. 64bit types are apparently not needed there. Only the syscall function needs them.
Ludwig Nussel2006-02-18 19:07:23 +00:00
e129637b5a
64bit fix: VM_Call return value is a pointer
Ludwig Nussel2006-02-18 19:03:06 +00:00
cae96e7a4f
Add thing about contact and move name back up since I realize timbo had some alpha-foo going on.
Aaron Gyes2006-02-15 01:35:16 +00:00
e388eab3c4
Rules for installer-maker-folks. I also moved my name down since I'm not important and obfuscated my email because I'm paranoid.
Aaron Gyes2006-02-15 01:17:29 +00:00
932ca8027c
* OpenAL now respatializes using the player entity origin instead of the view origin by default. The old behaviour is available by setting s_alSpatEntOrigin to 0.
Tim Angus2006-02-12 10:43:37 +00:00