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aa79738c50
OpenGL2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16.
SmileTheory
2016-10-11 03:28:20 -07:00
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239f539702
OpenGL2: Non-square merged lightmaps.
SmileTheory
2016-10-10 03:06:03 -07:00
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c80f341711
Handle ERR_DROP during Com_GameRestart
Zack Middleton
2016-10-09 19:17:58 -05:00
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978afd7590
Avoid shuting down opus voip codec multiple times
Zack Middleton
2016-10-09 18:29:36 -05:00
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755b2f38f0
Offer post-crash safe settings on a per-mod basis
Zack Middleton
2016-10-09 16:55:36 -05:00
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2ef641b969
reset samplefrac to 8-bits, to prevent overflow
fmwviormv
2016-10-07 01:21:15 +03:30
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-
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1246d16834
Default cl_renderer to opengl2.
SmileTheory
2016-10-02 20:00:59 -07:00
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f71fe6b613
Merge pull request #226 from smcv/underflow
Tim Angus
2016-09-27 21:07:05 +01:00
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cce24668f7
Merge pull request #225 from smcv/reproducible-date
Tim Angus
2016-09-27 21:05:24 +01:00
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5a33abe90c
Merge pull request #224 from smcv/notshlib
Tim Angus
2016-09-27 21:03:45 +01:00
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3bd30f1f4f
Merge pull request #223 from smcv/seperating
Tim Angus
2016-09-27 21:03:00 +01:00
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f1a133acf1
UI_BuildFindPlayerList: make a sizeof() more obviously correct
Simon McVittie
2016-09-25 16:59:12 +01:00
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01bfb1540f
UI_BuildFindPlayerList: avoid array underflow
Simon McVittie
2016-09-25 16:57:52 +01:00
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c5b6bb0d4b
snd_wavelet: avoid undefined pointer below array bounds
Simon McVittie
2016-09-25 16:43:54 +01:00
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1cfa16674c
OpenGL2: Some tr_image refactoring/cleanup.
SmileTheory
2016-09-22 23:04:13 -07:00
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-
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9c76b546e3
Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
Simon McVittie
2015-04-02 11:10:26 +01:00
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cab94d0559
Introduce NOTSHLIBLDFLAGS, used to link executables only
Simon McVittie
2016-03-21 08:55:23 +00:00
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-
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7d4f9525df
Fix mis-spellings of "separating" as "seperating"
Simon McVittie
2016-09-21 20:15:01 +01:00
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8417c184b4
OpenGL2: Clamp entity lighting to more resemble OpenGL1.
SmileTheory
2016-09-14 04:19:46 -07:00
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8749d62bbd
OpenGL2: Remove per fragment tangent space calculation code.
SmileTheory
2016-09-14 03:57:51 -07:00
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4faf1008a0
OpenGL2: Remove map color scaling and r_forceSunMapLightScale.
SmileTheory
2016-09-14 02:59:54 -07:00
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4c169ab574
Merge pull request #221 from tkoeppe/strncpy
Tim Angus
2016-09-13 13:55:08 +01:00
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90f2f02c55
[code/botlib/l_precomp.c] Fix string buffer overflow
Thomas Köppe
2016-09-13 13:36:15 +01:00
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bd062f713a
Merge pull request #216 from tkoeppe/abs
Tim Angus
2016-09-13 10:34:48 +01:00
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bbc9e263f0
OpenGL2: Fix more reversed VectorCopy4() usage.
SmileTheory
2016-09-13 01:41:46 -07:00
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7d063ba81d
Merge pull request #220 from tkoeppe/shift
Tim Angus
2016-09-12 18:00:21 +01:00
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fe111df610
[qcommon/msg.c] Remove dead code (which had undefined behaviour)
Thomas Köppe
2016-09-12 12:41:37 +01:00
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ec3779988c
OpenGL2: Fix reversed VectorCopy4() usage.
SmileTheory
2016-09-11 16:08:18 -07:00
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497a74f22a
Fix undefined behavior when shifting left by 32.
SmileTheory
2016-09-07 16:56:23 -07:00
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927c9cc23c
OpenGL2: Make R_FreeSurfaceGridMeshData() static.
SmileTheory
2016-09-07 14:59:19 -07:00
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f9e5712311
OpenGL2: Fix missing bounds calculation when loading BSP surfaces.
SmileTheory
2016-09-06 19:44:14 -07:00
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dfbaf50324
OpenGL2: Store normals/tangents as int16_t[4].
SmileTheory
2016-09-06 00:57:15 -07:00
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0eb72cd8c4
[renderergl2/tr_main.c] Use floating-point fabsf() for floating-point values
Thomas Köppe
2016-09-01 17:29:32 +01:00
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762f50757d
Merge pull request #213 from tkoeppe/abs
Tim Angus
2016-08-23 21:19:36 +01:00
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3c8da8ca07
[game/ai_main.c] Use floating-point fabs() for floating-point values
Thomas Köppe
2016-08-23 19:30:02 +01:00
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c5c01e771a
Fix joystick w/o controller mapping not working with SDL update.
SmileTheory
2016-08-16 19:01:18 -07:00
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fb65e1232f
Merge pull request #212 from MAN-AT-ARMS/sdl204-stripped
James Canete
2016-08-16 18:57:30 -07:00
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966d39efed
Add stripped SDL2 reference dll's to repo
MAN-AT-ARMS
2016-08-16 10:50:24 -04:00
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e8c5b3a535
Merge pull request #207 from MAN-AT-ARMS/sdl204
James Canete
2016-08-16 01:18:05 -07:00
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4f9310dfa4
Update SDL2 to 2.0.4
MAN-AT-ARMS
2016-08-15 22:20:00 -04:00
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4ce600f5ac
Missing bit of previous commit.
SmileTheory
2016-08-14 22:22:20 -07:00
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fe8ac838e2
OpenGL2: Preallocate grid surfaces like other BSP surfaces.
SmileTheory
2016-08-14 22:22:20 -07:00
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1cf0b21cda
Fix black screen when in_joystick disabled but controller connected.
SmileTheory
2016-08-11 00:46:43 -07:00
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f47aaa2a61
Minor URL change.
Zachary J. Slater
2016-08-07 23:53:38 -10:00
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6262972488
Fix stricmp usage in previous commit.
SmileTheory
2016-08-08 02:43:02 -07:00
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b7f2ebd477
Better gamepad support.
SmileTheory
2016-08-08 02:36:10 -07:00
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879fb555a5
Minor updates to README.md
Zachary J. Slater
2016-08-04 21:05:33 -10:00
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d09866861e
Controller hot plug support.
SmileTheory
2016-08-04 21:32:35 -07:00
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1972128927
Better defaults for joystick axes.
SmileTheory
2016-08-04 21:31:26 -07:00
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5252e28163
OpenGL2: Fix shader error logs.
SmileTheory
2016-08-04 20:16:22 -07:00
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29ac117154
OpenGL2: Let unlit materials use parallax maps.
SmileTheory
2016-07-29 01:53:50 -07:00
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e022abeebb
OpenGL2: Fix GL_EXT_direct_state_access function names.
SmileTheory
2016-07-28 20:04:25 -07:00
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5eae6de2f4
Fix some typos in comments
Sebastian Buchwald
2016-07-26 14:41:03 +02:00
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8c6d43e6be
Remove dead variables
Sebastian Buchwald
2016-07-26 14:39:18 +02:00
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1051df45e3
Merge pull request #197 from tkoeppe/null
Tim Angus
2016-07-26 11:03:22 +01:00
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bbe99a8c6b
[null/null_glimp.c] Fix up bitrot in null impl
Thomas Köppe
2016-07-26 10:52:15 +01:00
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716438168f
OpenGL2: Use loader for all extension funcs.
SmileTheory
2016-07-26 00:41:31 -07:00
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2ef99c8528
Merge pull request #195 from tkoeppe/intfix
Tim Angus
2016-07-25 21:08:07 +01:00
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18d6c8fda2
[botlib] Use floating point absolute value rather than truncate to integer
Thomas Köppe
2016-07-25 18:30:48 +01:00
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9a5add2b60
[tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong
Thomas Köppe
2016-07-25 18:30:15 +01:00
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f0086e8c2a
OpenGL2: Add new GL function loader.
SmileTheory
2016-07-25 06:30:25 -07:00
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251c983681
OpenGL2: Require OpenGL 2.0.
SmileTheory
2016-07-24 21:29:13 -07:00
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ebc7894777
Fix OpenGL2 readme missing text in md
James Canete
2016-07-11 20:47:39 -07:00
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0ad4381a11
Make using Yacc optional, disabled by default
Zack Middleton
2016-06-15 12:17:58 -05:00
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4474297af8
Fix bot team order to kill last player it killed
Zack Middleton
2016-07-10 00:36:21 -05:00
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274fa898b1
Fix typo of empty in ai_main.c
Zack Middleton
2016-06-27 21:13:27 -05:00
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9d6a95d4ad
Missed this Cvar_Get() on com_introPlayed
Thilo Schulz
2016-06-16 03:29:02 +02:00
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bb7ad55382
Only play logo/intro if their filenames have been defined in q_shared.h
Thilo Schulz
2016-06-16 02:30:14 +02:00
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9f6c4942ee
Remove note that r_allowResize requires SDL backend
Zack Middleton
2016-02-04 21:01:37 -06:00
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780f0a5d3e
Prevent CL_RunCinematic from reading cinTable[-1]
Zack Middleton
2016-06-15 13:26:08 -05:00
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0334f4a59b
OpenGL2: Remove duplicate textureFloat = qfalse
Zack Middleton
2016-06-10 07:00:18 -05:00
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420bd09164
OpenGL2: Remove loading (unused) glDrawBuffersARB
Zack Middleton
2016-06-10 06:56:53 -05:00
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ef2184df1c
Erroneously removed that line in .gitignore
Thilo Schulz
2016-06-15 18:58:44 +02:00
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3041322f29
Add temporary backup text files to .gitignore
Thilo Schulz
2016-06-15 17:48:13 +02:00
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360ec03238
Merge pull request #190 from wtfbbqhax/OSX_64bit_builds
Zachary J. Slater
2016-06-12 11:54:23 -10:00
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398dea397c
Fix Makefile for OSX Bump base SDK from 10.5 -> 10.7 Just use the builtin __APPLE__
Victor Roemer
2016-06-12 17:06:54 -04:00
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a40588c8b9
OpenGL2: Set cubemap mip selection to match output from ggxcc.
SmileTheory
2016-06-08 03:36:15 -07:00
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e0b2256043
Include SDL2 dll from repository in NSIS installer
Zack Middleton
2016-05-27 00:41:14 -05:00
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7811b2acb2
Fix iamamonkey printing 'levels' instead of 'awards'
Zack Middleton
2016-05-23 10:23:14 -05:00
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d875c1f03c
Improve keyboard/joystick input in Team Arena UI
Zack Middleton
2016-05-23 09:06:34 -05:00
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6394180224
OpenGL2: Speed up surface merging.
SmileTheory
2016-05-18 21:12:34 -07:00
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2dcc5719e3
Explicitly set cull type for skybox
Zack Middleton
2016-05-16 03:09:04 -05:00
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acd659b05a
OpenGL2: Fix specularScale override not being used in RB_IterateStagesGeneric
Zack Middleton
2016-05-09 10:47:34 -05:00
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8b458e5457
Fix warnings that names passed to Name_PlayerNameCompletion is not const
Zack Middleton
2016-05-09 10:41:58 -05:00
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d8afce6805
Cross-compiling using mingw should only pick one gcc executable
Zack Middleton
2016-05-08 20:08:07 -05:00
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1f6703821f
OpenGL2: Some FBO cleanup, and add non-depth blur to blur shader.
SmileTheory
2016-04-05 02:37:05 -07:00
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60f56670d6
OpenGL2: Render metals as nonmetal on cubemaps, and some ComputeShaderColors cleanup.
SmileTheory
2016-04-05 02:21:14 -07:00
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80357ff1f2
Remove incorrect documentation from q3a.service
Zack Middleton
2016-04-04 12:18:59 -05:00
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ee7fdef87f
OpenGL2: Improve cubemap outside error.
SmileTheory
2016-03-28 22:26:19 -07:00
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11668bb1f0
Fix typo of SDL_Has3DNow() in Sys_GetProcessorFeatures()
Zack Middleton
2016-03-27 12:02:12 -05:00
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2a3c331ba1
Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec.
Ryan C. Gordon
2016-03-27 12:46:38 -04:00
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f911e32bb0
OpenGL2: Fix horribly broken metallic shader.
SmileTheory
2016-03-15 05:20:25 -07:00
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eb7408ddac
OpenGL2: Fix r_lightmap.
SmileTheory
2016-03-14 06:45:51 -07:00
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93e1feaaad
OpenGL2: More ssao/depth blur improvements.
SmileTheory
2016-03-11 04:37:50 -08:00
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87cb2167bf
OpenGL2: Fixes to depth blur and ssao.
SmileTheory
2016-03-10 03:44:21 -08:00
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934014e237
OpenGL2: Create FBOs if target image exists, not cvar settings.
SmileTheory
2016-03-09 18:03:23 -08:00
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65b999446d
OpenGL2: Speedup for SSAO & blur shaders, fix sunlight normals in lightall.
SmileTheory
2016-03-08 18:30:51 -08:00
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5738d09969
OpenGL2: Add r_glossType.
SmileTheory
2016-03-07 03:30:16 -08:00
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90d6f941f8
OpenGL2: Add r_shadowBlur.
SmileTheory
2016-03-07 02:27:03 -08:00
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a331637745
OpenGL2: Shader optimization, and add dither to tonemap.
SmileTheory
2016-02-17 20:06:18 -08:00