Fix recursive error for disconnect after reliable client command overflow. Thanks to /dev/humancontroller for reporting. https://bugzilla.icculus.org/show_bug.cgi?id=3616
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@@ -467,7 +467,7 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
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Cmd_RemoveCommand( VMA(1) );
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return 0;
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case CG_SENDCLIENTCOMMAND:
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CL_AddReliableCommand( VMA(1) );
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CL_AddReliableCommand(VMA(1), qfalse);
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return 0;
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case CG_UPDATESCREEN:
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// this is used during lengthy level loading, so pump message loop
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