Correct spelling mistakes.

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Edward Betts authored and Zack Middleton committed 2017-11-22 01:40:20 -06:00
1 parent 14cb72f912
commit fe42b8653d
105 files changed
+212 -212

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@@ -350,7 +350,7 @@ static void GlobalVectorToLocal( const vec3_t in, vec3_t out ) {
=====================
AutospriteDeform
Assuming all the triangles for this shader are independant
Assuming all the triangles for this shader are independent
quads, rebuild them as forward facing sprites
=====================
*/