Correct spelling mistakes.
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@@ -350,7 +350,7 @@ static void GlobalVectorToLocal( const vec3_t in, vec3_t out ) {
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=====================
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AutospriteDeform
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Assuming all the triangles for this shader are independant
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Assuming all the triangles for this shader are independent
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quads, rebuild them as forward facing sprites
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=====================
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*/
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