Correct spelling mistakes.
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@@ -341,7 +341,7 @@ static void ProjectDlightTexture( void ) {
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vec4_t vector;
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if ( !( tess.dlightBits & ( 1 << l ) ) ) {
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continue; // this surface definately doesn't have any of this light
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continue; // this surface definitely doesn't have any of this light
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}
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dl = &backEnd.refdef.dlights[l];
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@@ -672,7 +672,7 @@ static void ForwardDlight( void ) {
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vec4_t texOffTurb;
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if ( !( tess.dlightBits & ( 1 << l ) ) ) {
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continue; // this surface definately doesn't have any of this light
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continue; // this surface definitely doesn't have any of this light
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}
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dl = &backEnd.refdef.dlights[l];
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@@ -836,7 +836,7 @@ static void ProjectPshadowVBOGLSL( void ) {
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vec4_t vector;
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if ( !( tess.pshadowBits & ( 1 << l ) ) ) {
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continue; // this surface definately doesn't have any of this shadow
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continue; // this surface definitely doesn't have any of this shadow
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}
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ps = &backEnd.refdef.pshadows[l];
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