Correct spelling mistakes.
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@@ -471,7 +471,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
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//
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// change the tess parameters if needed
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// a "entityMergable" shader is a shader that can have surfaces from seperate
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// a "entityMergable" shader is a shader that can have surfaces from separate
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// entities merged into a single batch, like smoke and blood puff sprites
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if ( shader != NULL && ( shader != oldShader || fogNum != oldFogNum || dlighted != oldDlighted || pshadowed != oldPshadowed || cubemapIndex != oldCubemapIndex
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|| ( entityNum != oldEntityNum && !shader->entityMergable ) ) ) {
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@@ -689,7 +689,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
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RB_EndSurface();
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}
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// we definately want to sync every frame for the cinematics
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// we definitely want to sync every frame for the cinematics
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qglFinish();
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start = 0;
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