Correct spelling mistakes.

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Edward Betts authored and Zack Middleton committed 2017-11-22 01:40:20 -06:00
1 parent 14cb72f912
commit fe42b8653d
105 files changed
+212 -212

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@@ -569,7 +569,7 @@ static void VectorArrayNormalize(vec4_t *normals, unsigned int count)
// Vanilla PPC code, but since PPC has a reciprocal square root estimate instruction,
// runs *much* faster than calling sqrt(). We'll use a single Newton-Raphson
// refinement step to get a little more precision. This seems to yeild results
// refinement step to get a little more precision. This seems to yield results
// that are correct to 3 decimal places and usually correct to at least 4 (sometimes 5).
// (That is, for the given input range of about 0.6 to 2.0).
do {
@@ -844,7 +844,7 @@ static void LerpMeshVertexes(md3Surface_t *surf, float backlerp)
{
#if idppc_altivec
if (com_altivec->integer) {
// must be in a seperate function or G3 systems will crash.
// must be in a separate function or G3 systems will crash.
LerpMeshVertexes_altivec( surf, backlerp );
return;
}