Correct spelling mistakes.
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@@ -345,7 +345,7 @@ static void GlobalVectorToLocal( const vec3_t in, vec3_t out ) {
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=====================
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AutospriteDeform
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Assuming all the triangles for this shader are independant
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Assuming all the triangles for this shader are independent
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quads, rebuild them as forward facing sprites
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=====================
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*/
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@@ -1206,7 +1206,7 @@ void RB_CalcDiffuseColor( unsigned char *colors )
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{
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#if idppc_altivec
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if (com_altivec->integer) {
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// must be in a seperate function or G3 systems will crash.
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// must be in a separate function or G3 systems will crash.
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RB_CalcDiffuseColor_altivec( colors );
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return;
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}
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