Correct spelling mistakes.
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@@ -69,7 +69,7 @@ void P_DamageFeedback( gentity_t *player ) {
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client->ps.damageYaw = angles[YAW]/360.0 * 256;
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}
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// play an apropriate pain sound
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// play an appropriate pain sound
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if ( (level.time > player->pain_debounce_time) && !(player->flags & FL_GODMODE) ) {
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player->pain_debounce_time = level.time + 700;
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G_AddEvent( player, EV_PAIN, player->health );
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@@ -279,7 +279,7 @@ void G_TouchTriggers( gentity_t *ent ) {
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}
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}
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// use seperate code for determining if an item is picked up
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// use separate code for determining if an item is picked up
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// so you don't have to actually contact its bounding box
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if ( hit->s.eType == ET_ITEM ) {
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if ( !BG_PlayerTouchesItem( &ent->client->ps, &hit->s, level.time ) ) {
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