Correct spelling mistakes.
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@@ -1289,7 +1289,7 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
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nonPredictedCent = &cg_entities[cent->currentState.clientNum];
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// if the index of the nonPredictedCent is not the same as the clientNum
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// then this is a fake player (like on teh single player podiums), so
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// then this is a fake player (like on the single player podiums), so
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// go ahead and use the cent
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if( ( nonPredictedCent - cg_entities ) != cent->currentState.clientNum ) {
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nonPredictedCent = cent;
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