* Applied ajax's cleanup patch
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@@ -54,7 +54,7 @@ void AddRemap(const char *oldShader, const char *newShader, float timeOffset) {
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}
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}
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const char *BuildShaderStateConfig() {
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const char *BuildShaderStateConfig(void) {
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static char buff[MAX_STRING_CHARS*4];
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char out[(MAX_QPATH * 2) + 5];
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int i;
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