* Applied ajax's cleanup patch
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@@ -288,7 +288,7 @@ void Use_Shooter( gentity_t *ent, gentity_t *other, gentity_t *activator ) {
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static void InitShooter_Finish( gentity_t *ent ) {
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ent->enemy = G_PickTarget( ent->target );
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ent->think = 0;
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ent->think = NULL;
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ent->nextthink = 0;
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}
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