Some minor cleanup.
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@@ -828,11 +828,7 @@ void RB_DrawSun( float scale, shader_t *shader ) {
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RB_BeginSurface( shader, 0 );
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{
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vec4_t color;
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color[0] = color[1] = color[2] = color[3] = 1;
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RB_AddQuadStamp(origin, vec1, vec2, color);
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}
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RB_AddQuadStamp(origin, vec1, vec2, colorWhite);
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RB_EndSurface();
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