Some minor cleanup.
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@@ -720,7 +720,7 @@ void FBO_BlitFromTexture(struct image_s *src, vec4i_t inSrcBox, vec2_t inSrcTexS
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}
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else
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{
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color[0] = color[1] = color[2] = color[3] = 1.0f;
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VectorCopy4(colorWhite, color);
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}
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if (!shaderProgram)
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