Some minor cleanup.
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@@ -843,7 +843,6 @@ Used for cinematics.
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void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) {
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int i, j;
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int start, end;
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vec4_t color;
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vec4_t quadVerts[4];
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vec2_t texCoords[4];
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@@ -901,12 +900,10 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
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VectorSet2(texCoords[2], (cols - 0.5f) / cols, (rows - 0.5f) / rows);
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VectorSet2(texCoords[3], 0.5f / cols, (rows - 0.5f) / rows);
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VectorSet4(color, 1.0f, 1.0f, 1.0f, 1.0f);
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GLSL_BindProgram(&tr.textureColorShader);
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GLSL_SetUniformMatrix16(&tr.textureColorShader, TEXTURECOLOR_UNIFORM_MODELVIEWPROJECTIONMATRIX, glState.modelviewProjection);
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GLSL_SetUniformVec4(&tr.textureColorShader, TEXTURECOLOR_UNIFORM_COLOR, color);
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GLSL_SetUniformVec4(&tr.textureColorShader, TEXTURECOLOR_UNIFORM_COLOR, colorWhite);
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RB_InstantQuad2(quadVerts, texCoords);
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}
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