- compensate sv_fps for timescale value.

- Add a non-dirty-hack fix for client hanging when unpausing a game.
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Thilo Schulz committed 2006-08-26 01:45:27 +00:00
1 parent 90b35ec5c8
commit fb18a4b2e4
6 files changed
+35 -15

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@@ -798,7 +798,7 @@ void SV_Frame( int msec ) {
if ( sv_fps->integer < 1 ) {
Cvar_Set( "sv_fps", "10" );
}
frameMsec = 1000 / sv_fps->integer ;
frameMsec = 1000 / sv_fps->integer * com_timescale->value;
sv.timeResidual += msec;