- compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game.
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@@ -798,7 +798,7 @@ void SV_Frame( int msec ) {
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if ( sv_fps->integer < 1 ) {
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Cvar_Set( "sv_fps", "10" );
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}
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frameMsec = 1000 / sv_fps->integer ;
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frameMsec = 1000 / sv_fps->integer * com_timescale->value;
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sv.timeResidual += msec;
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