- compensate sv_fps for timescale value.

- Add a non-dirty-hack fix for client hanging when unpausing a game.
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Thilo Schulz committed 2006-08-26 01:45:27 +00:00
1 parent 90b35ec5c8
commit fb18a4b2e4
6 files changed
+35 -15

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@@ -219,6 +219,10 @@ void CL_ParseSnapshot( msg_t *msg ) {
newSnap.serverTime = MSG_ReadLong( msg );
// if we were just unpaused, we can only *now* really let the
// change come into effect or the client hangs.
cl_paused->modified = 0;
newSnap.messageNum = clc.serverMessageSequence;
deltaNum = MSG_ReadByte( msg );