- compensate sv_fps for timescale value.
- Add a non-dirty-hack fix for client hanging when unpausing a game.
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@@ -941,7 +941,7 @@ void CL_SetCGameTime( void ) {
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}
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// allow pause in single player
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if ( sv_paused->integer && cl_paused->integer && com_sv_running->integer ) {
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if ( sv_paused->integer && CL_CheckPaused() && com_sv_running->integer ) {
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// paused
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return;
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}
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