Fix various warnings

This commit is contained in:
Tim Angus committed 2025-09-07 17:03:20 +01:00
1 parent 549b686e22
commit f976711fb4
58 files changed
+384 -425

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+22 -25
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@@ -208,7 +208,6 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
int i, j, numLightmaps, textureInternalFormat = 0;
int numLightmapsPerPage = 16;
float maxIntensity = 0;
double sumIntensity = 0;
len = l->filelen;
if ( !len ) {
@@ -442,8 +441,6 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
image[j*4+1] = out[1] * 255;
image[j*4+2] = out[2] * 255;
image[j*4+3] = 255;
sumIntensity += intensity;
}
else
{
@@ -2795,7 +2792,7 @@ void RE_LoadWorldMap( const char *name ) {
world_t *w;
uint8_t *primaryLightGrid, *data;
int lightGridSize;
int i;
int j;
w = &s_worldData;
@@ -2805,7 +2802,7 @@ void RE_LoadWorldMap( const char *name ) {
memset(primaryLightGrid, 0, lightGridSize * sizeof(*primaryLightGrid));
data = w->lightGridData;
for (i = 0; i < lightGridSize; i++, data += 8)
for (j = 0; j < lightGridSize; j++, data += 8)
{
int lat, lng;
vec3_t gridLightDir, gridLightCol;
@@ -2835,39 +2832,39 @@ void RE_LoadWorldMap( const char *name ) {
// FIXME: magic number for determining if light direction is close enough to sunlight
if (DotProduct(gridLightDir, tr.sunDirection) > 0.75f)
{
primaryLightGrid[i] = 1;
primaryLightGrid[j] = 1;
}
else
{
primaryLightGrid[i] = 255;
primaryLightGrid[j] = 255;
}
}
if (0)
{
int i;
byte *buffer = ri.Malloc(w->lightGridBounds[0] * w->lightGridBounds[1] * 3 + 18);
int k;
byte *buf = ri.Malloc(w->lightGridBounds[0] * w->lightGridBounds[1] * 3 + 18);
byte *out;
uint8_t *in;
char fileName[MAX_QPATH];
Com_Memset (buffer, 0, 18);
buffer[2] = 2; // uncompressed type
buffer[12] = w->lightGridBounds[0] & 255;
buffer[13] = w->lightGridBounds[0] >> 8;
buffer[14] = w->lightGridBounds[1] & 255;
buffer[15] = w->lightGridBounds[1] >> 8;
buffer[16] = 24; // pixel size
Com_Memset (buf, 0, 18);
buf[2] = 2; // uncompressed type
buf[12] = w->lightGridBounds[0] & 255;
buf[13] = w->lightGridBounds[0] >> 8;
buf[14] = w->lightGridBounds[1] & 255;
buf[15] = w->lightGridBounds[1] >> 8;
buf[16] = 24; // pixel size
in = primaryLightGrid;
for (i = 0; i < w->lightGridBounds[2]; i++)
for (k = 0; k < w->lightGridBounds[2]; k++)
{
int j;
int l;
sprintf(fileName, "primarylg%d.tga", i);
sprintf(fileName, "primarylg%d.tga", l);
out = buffer + 18;
for (j = 0; j < w->lightGridBounds[0] * w->lightGridBounds[1]; j++)
out = buf + 18;
for (l = 0; l < w->lightGridBounds[0] * w->lightGridBounds[1]; l++)
{
if (*in == 1)
{
@@ -2890,15 +2887,15 @@ void RE_LoadWorldMap( const char *name ) {
in++;
}
ri.FS_WriteFile(fileName, buffer, w->lightGridBounds[0] * w->lightGridBounds[1] * 3 + 18);
ri.FS_WriteFile(fileName, buf, w->lightGridBounds[0] * w->lightGridBounds[1] * 3 + 18);
}
ri.Free(buffer);
ri.Free(buf);
}
for (i = 0; i < w->numWorldSurfaces; i++)
for (j = 0; j < w->numWorldSurfaces; j++)
{
msurface_t *surf = w->surfaces + i;
msurface_t *surf = w->surfaces + j;
cullinfo_t *ci = &surf->cullinfo;
if(ci->type & CULLINFO_PLANE)