Fix various warnings

This commit is contained in:
Tim Angus committed 2025-09-07 17:03:20 +01:00
1 parent 549b686e22
commit f976711fb4
58 files changed
+384 -425

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+30 -30
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@@ -454,7 +454,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
backEnd.pc.c_surfaces += numDrawSurfs;
for (i = 0, drawSurf = drawSurfs ; i < numDrawSurfs ; i++, drawSurf++) {
if ( drawSurf->sort == oldSort && drawSurf->cubemapIndex == oldCubemapIndex) {
if ( drawSurf->sort == (unsigned)oldSort && drawSurf->cubemapIndex == oldCubemapIndex) {
if (backEnd.depthFill && shader && (shader->sort != SS_OPAQUE && shader->sort != SS_PORTAL))
continue;
@@ -462,7 +462,7 @@ void RB_RenderDrawSurfList( drawSurf_t *drawSurfs, int numDrawSurfs ) {
rb_surfaceTable[ *drawSurf->surface ]( drawSurf->surface );
continue;
}
oldSort = drawSurf->sort;
oldSort = (int)drawSurf->sort;
R_DecomposeSort( drawSurf->sort, &entityNum, &shader, &fogNum, &dlighted, &pshadowed );
cubemapIndex = drawSurf->cubemapIndex;
@@ -1147,7 +1147,7 @@ const void *RB_DrawSurfs( const void *data ) {
if (r_drawSun->integer)
{
RB_DrawSun(0.1, tr.sunShader);
RB_DrawSun(0.1f, tr.sunShader);
}
if (glRefConfig.framebufferObject && r_drawSunRays->integer)
@@ -1164,7 +1164,7 @@ const void *RB_DrawSurfs( const void *data ) {
qglBeginQuery(glRefConfig.occlusionQueryTarget, tr.sunFlareQuery[tr.sunFlareQueryIndex]);
}
RB_DrawSun(0.3, tr.sunFlareShader);
RB_DrawSun(0.3f, tr.sunFlareShader);
if (glRefConfig.occlusionQuery)
{
@@ -1622,44 +1622,44 @@ const void *RB_PostProcess(const void *data)
if (0 && r_sunlightMode->integer)
{
ivec4_t dstBox;
VectorSet4(dstBox, 0, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[0], NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 128, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[1], NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 256, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[2], NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 384, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[3], NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
ivec4_t dstBox2;
VectorSet4(dstBox2, 0, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[0], NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
VectorSet4(dstBox2, 128, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[1], NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
VectorSet4(dstBox2, 256, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[2], NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
VectorSet4(dstBox2, 384, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.sunShadowDepthImage[3], NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
}
if (0 && r_shadows->integer == 4)
{
ivec4_t dstBox;
VectorSet4(dstBox, 512 + 0, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[0], NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 512 + 128, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[1], NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 512 + 256, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[2], NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 512 + 384, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[3], NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
ivec4_t dstBox2;
VectorSet4(dstBox2, 512 + 0, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[0], NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
VectorSet4(dstBox2, 512 + 128, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[1], NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
VectorSet4(dstBox2, 512 + 256, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[2], NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
VectorSet4(dstBox2, 512 + 384, glConfig.vidHeight - 128, 128, 128);
FBO_BlitFromTexture(tr.pshadowMaps[3], NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
}
if (0)
{
ivec4_t dstBox;
VectorSet4(dstBox, 256, glConfig.vidHeight - 256, 256, 256);
FBO_BlitFromTexture(tr.renderDepthImage, NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
VectorSet4(dstBox, 512, glConfig.vidHeight - 256, 256, 256);
FBO_BlitFromTexture(tr.screenShadowImage, NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
ivec4_t dstBox2;
VectorSet4(dstBox2, 256, glConfig.vidHeight - 256, 256, 256);
FBO_BlitFromTexture(tr.renderDepthImage, NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
VectorSet4(dstBox2, 512, glConfig.vidHeight - 256, 256, 256);
FBO_BlitFromTexture(tr.screenShadowImage, NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
}
if (0)
{
ivec4_t dstBox;
VectorSet4(dstBox, 256, glConfig.vidHeight - 256, 256, 256);
FBO_BlitFromTexture(tr.sunRaysImage, NULL, NULL, dstFbo, dstBox, NULL, NULL, 0);
ivec4_t dstBox2;
VectorSet4(dstBox2, 256, glConfig.vidHeight - 256, 256, 256);
FBO_BlitFromTexture(tr.sunRaysImage, NULL, NULL, dstFbo, dstBox2, NULL, NULL, 0);
}
#if 0