Fix various warnings

This commit is contained in:
Tim Angus committed 2025-09-07 17:03:20 +01:00
1 parent 549b686e22
commit f976711fb4
58 files changed
+384 -425

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+2 -8
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@@ -46,7 +46,7 @@ static int numEdgeDefs[SHADER_MAX_VERTEXES];
static int facing[SHADER_MAX_INDEXES/3];
static vec3_t shadowXyz[SHADER_MAX_VERTEXES];
void R_AddEdgeDef( int i1, int i2, int facing ) {
void R_AddEdgeDef( int i1, int i2, int localFacing ) {
int c;
c = numEdgeDefs[ i1 ];
@@ -54,7 +54,7 @@ void R_AddEdgeDef( int i1, int i2, int facing ) {
return; // overflow
}
edgeDefs[ i1 ][ c ].i2 = i2;
edgeDefs[ i1 ][ c ].facing = facing;
edgeDefs[ i1 ][ c ].facing = localFacing;
numEdgeDefs[ i1 ]++;
}
@@ -94,15 +94,12 @@ void R_RenderShadowEdges( void ) {
int c, c2;
int j, k;
int i2;
int c_edges, c_rejected;
int hit[2];
// an edge is NOT a silhouette edge if its face doesn't face the light,
// or if it has a reverse paired edge that also faces the light.
// A well behaved polyhedron would have exactly two faces for each edge,
// but lots of models have dangling edges or overfanned edges
c_edges = 0;
c_rejected = 0;
for ( i = 0 ; i < tess.numVertexes ; i++ ) {
c = numEdgeDefs[ i ];
@@ -131,9 +128,6 @@ void R_RenderShadowEdges( void ) {
qglVertex3fv( tess.xyz[ i2 ] );
qglVertex3fv( shadowXyz[ i2 ] );
qglEnd();
c_edges++;
} else {
c_rejected++;
}
}
}