Fix various warnings
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549b686e22
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@@ -46,7 +46,7 @@ static int numEdgeDefs[SHADER_MAX_VERTEXES];
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static int facing[SHADER_MAX_INDEXES/3];
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static vec3_t shadowXyz[SHADER_MAX_VERTEXES];
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void R_AddEdgeDef( int i1, int i2, int facing ) {
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void R_AddEdgeDef( int i1, int i2, int localFacing ) {
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int c;
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c = numEdgeDefs[ i1 ];
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@@ -54,7 +54,7 @@ void R_AddEdgeDef( int i1, int i2, int facing ) {
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return; // overflow
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}
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edgeDefs[ i1 ][ c ].i2 = i2;
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edgeDefs[ i1 ][ c ].facing = facing;
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edgeDefs[ i1 ][ c ].facing = localFacing;
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numEdgeDefs[ i1 ]++;
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}
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@@ -94,15 +94,12 @@ void R_RenderShadowEdges( void ) {
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int c, c2;
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int j, k;
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int i2;
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int c_edges, c_rejected;
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int hit[2];
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// an edge is NOT a silhouette edge if its face doesn't face the light,
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// or if it has a reverse paired edge that also faces the light.
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// A well behaved polyhedron would have exactly two faces for each edge,
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// but lots of models have dangling edges or overfanned edges
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c_edges = 0;
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c_rejected = 0;
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for ( i = 0 ; i < tess.numVertexes ; i++ ) {
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c = numEdgeDefs[ i ];
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@@ -131,9 +128,6 @@ void R_RenderShadowEdges( void ) {
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qglVertex3fv( tess.xyz[ i2 ] );
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qglVertex3fv( shadowXyz[ i2 ] );
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qglEnd();
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c_edges++;
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} else {
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c_rejected++;
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}
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}
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}
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