Fix various warnings

This commit is contained in:
Tim Angus committed 2025-09-07 17:03:20 +01:00
1 parent 549b686e22
commit f976711fb4
58 files changed
+384 -425

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+8 -8
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@@ -424,7 +424,7 @@ void G_MoverTeam( gentity_t *ent ) {
obstacle = NULL;
// make sure all team slaves can move before committing
// make sure all team members can move before committing
// any moves or calling any think functions
// if the move is blocked, all moved objects will be backed out
pushed_p = pushed;
@@ -478,7 +478,7 @@ G_RunMover
void G_RunMover( gentity_t *ent ) {
// if not a team captain, don't do anything, because
// the captain will handle everything
if ( ent->flags & FL_TEAMSLAVE ) {
if ( ent->flags & FL_TEAMMEMBER ) {
return;
}
@@ -550,10 +550,10 @@ in the same amount of time
================
*/
void MatchTeam( gentity_t *teamLeader, int moverState, int time ) {
gentity_t *slave;
gentity_t *member;
for ( slave = teamLeader ; slave ; slave = slave->teamchain ) {
SetMoverState( slave, moverState, time );
for ( member = teamLeader ; member ; member = member->teamchain ) {
SetMoverState( member, moverState, time );
}
}
@@ -634,7 +634,7 @@ void Use_BinaryMover( gentity_t *ent, gentity_t *other, gentity_t *activator ) {
int partial;
// only the master should be used
if ( ent->flags & FL_TEAMSLAVE ) {
if ( ent->flags & FL_TEAMMEMBER ) {
Use_BinaryMover( ent->teammaster, other, activator );
return;
}
@@ -885,7 +885,7 @@ void Think_SpawnNewDoorTrigger( gentity_t *ent ) {
return;
}
// set all of the slaves as shootable
// set all of the members as shootable
for ( other = ent ; other ; other = other->teamchain ) {
other->takedamage = qtrue;
}
@@ -997,7 +997,7 @@ void SP_func_door (gentity_t *ent) {
ent->nextthink = level.time + FRAMETIME;
if ( ! (ent->flags & FL_TEAMSLAVE ) ) {
if ( ! (ent->flags & FL_TEAMMEMBER ) ) {
int health;
G_SpawnInt( "health", "0", &health );