OpenGL2: Fallback to OpenGL ES if OpenGL fails
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@@ -168,11 +168,12 @@ embedded System-on-a-Chip and mobile platforms.
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The opengl1 renderer does not have OpenGL ES support.
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The `r_useOpenGLES` cvar controls whether to use OpenGL or OpenGL ES API.
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Set to -1 for auto (default), 0 for OpenGL, and 1 for OpenGL ES. It should be
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The opengl2 renderer will try both OpenGL and OpenGL ES APIs to find one that
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works. The `r_preferOpenGLES` cvar controls which API to try first.
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Set it to -1 for auto (default), 0 for OpenGL, and 1 for OpenGL ES. It should be
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set using command line arguments:
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ioquake3 +set cl_renderer opengl2 +set r_useOpenGLES 1
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ioquake3 +set cl_renderer opengl2 +set r_preferOpenGLES 1
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# Console
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