OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.

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SmileTheory committed 2013-10-10 03:41:31 -07:00
1 parent a836c2db89
commit f8355ba2fb
7 files changed
+34 -19

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@@ -84,7 +84,8 @@ typedef struct {
qboolean needDlights; // true for bmodels that touch a dlight
qboolean lightingCalculated;
qboolean mirrored; // mirrored matrix, needs reversed culling
vec3_t lightDir; // normalized direction towards light
vec3_t lightDir; // normalized direction towards light, in world space
vec3_t modelLightDir; // normalized direction towards light, in model space
vec3_t ambientLight; // color normalized to 0-255
int ambientLightInt; // 32 bit rgba packed
vec3_t directedLight;
@@ -764,6 +765,7 @@ typedef enum
UNIFORM_LIGHTUP,
UNIFORM_LIGHTRIGHT,
UNIFORM_LIGHTORIGIN,
UNIFORM_MODELLIGHTDIR,
UNIFORM_LIGHTRADIUS,
UNIFORM_AMBIENTLIGHT,
UNIFORM_DIRECTEDLIGHT,
@@ -784,6 +786,7 @@ typedef enum
UNIFORM_VIEWINFO, // znear, zfar, width/2, height/2
UNIFORM_VIEWORIGIN,
UNIFORM_LOCALVIEWORIGIN,
UNIFORM_VIEWFORWARD,
UNIFORM_VIEWLEFT,
UNIFORM_VIEWUP,