OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
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@@ -84,7 +84,8 @@ typedef struct {
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qboolean needDlights; // true for bmodels that touch a dlight
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qboolean lightingCalculated;
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qboolean mirrored; // mirrored matrix, needs reversed culling
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vec3_t lightDir; // normalized direction towards light
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vec3_t lightDir; // normalized direction towards light, in world space
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vec3_t modelLightDir; // normalized direction towards light, in model space
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vec3_t ambientLight; // color normalized to 0-255
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int ambientLightInt; // 32 bit rgba packed
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vec3_t directedLight;
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@@ -764,6 +765,7 @@ typedef enum
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UNIFORM_LIGHTUP,
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UNIFORM_LIGHTRIGHT,
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UNIFORM_LIGHTORIGIN,
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UNIFORM_MODELLIGHTDIR,
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UNIFORM_LIGHTRADIUS,
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UNIFORM_AMBIENTLIGHT,
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UNIFORM_DIRECTEDLIGHT,
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@@ -784,6 +786,7 @@ typedef enum
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UNIFORM_VIEWINFO, // znear, zfar, width/2, height/2
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UNIFORM_VIEWORIGIN,
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UNIFORM_LOCALVIEWORIGIN,
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UNIFORM_VIEWFORWARD,
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UNIFORM_VIEWLEFT,
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UNIFORM_VIEWUP,
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