OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly.
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@@ -106,6 +106,7 @@ static uniformInfo_t uniformsInfo[] =
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{ "u_LightUp", GLSL_VEC3 },
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{ "u_LightRight", GLSL_VEC3 },
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{ "u_LightOrigin", GLSL_VEC4 },
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{ "u_ModelLightDir", GLSL_VEC3 },
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{ "u_LightRadius", GLSL_FLOAT },
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{ "u_AmbientLight", GLSL_VEC3 },
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{ "u_DirectedLight", GLSL_VEC3 },
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@@ -124,11 +125,12 @@ static uniformInfo_t uniformsInfo[] =
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{ "u_VertexLerp" , GLSL_FLOAT },
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{ "u_MaterialInfo", GLSL_VEC2 },
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{ "u_ViewInfo", GLSL_VEC4 },
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{ "u_ViewOrigin", GLSL_VEC3 },
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{ "u_ViewForward", GLSL_VEC3 },
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{ "u_ViewLeft", GLSL_VEC3 },
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{ "u_ViewUp", GLSL_VEC3 },
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{ "u_ViewInfo", GLSL_VEC4 },
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{ "u_ViewOrigin", GLSL_VEC3 },
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{ "u_LocalViewOrigin", GLSL_VEC3 },
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{ "u_ViewForward", GLSL_VEC3 },
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{ "u_ViewLeft", GLSL_VEC3 },
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{ "u_ViewUp", GLSL_VEC3 },
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{ "u_InvTexRes", GLSL_VEC2 },
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{ "u_AutoExposureMinMax", GLSL_VEC2 },
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