OpenGL2: Fix r_clear when using HDR/FB-MSAA

This commit is contained in:
Zack Middleton authored and The Turtle Man ♣ committed 2023-11-18 22:03:22 -05:00
1 parent a81df34905
commit f7c12a1cf7
1 file changed
+7
+7
View File
@@ -1197,6 +1197,13 @@ const void *RB_DrawBuffer( const void *data ) {
if ( r_clear->integer ) {
qglClearColor( 1, 0, 0.5, 1 );
qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
if (glRefConfig.framebufferObject && tr.renderFbo) {
FBO_Bind(tr.renderFbo);
qglClearColor( 1, 0, 0.5, 1 );
qglClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
}
}
return (const void *)(cmd + 1);