OpenGL2: Support GL_ARB_vertex_type_2_10_10_10_rev for normals/tangents/lightdirs
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@@ -1574,9 +1574,7 @@ static qboolean SurfIsOffscreen( const drawSurf_t *drawSurf, vec4_t clipDest[128
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shortest = len;
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}
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tNormal[0] = tess.normal[tess.indexes[i]][0] / 127.5f - 1.0f;
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tNormal[1] = tess.normal[tess.indexes[i]][1] / 127.5f - 1.0f;
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tNormal[2] = tess.normal[tess.indexes[i]][2] / 127.5f - 1.0f;
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R_VboUnpackNormal(tNormal, tess.normal[tess.indexes[i]]);
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if ( DotProduct( normal, tNormal ) >= 0 )
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{
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