Fix return values for several syscall functions, patch by Zack Middleton (#5018)
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@@ -548,6 +548,7 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
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return re.RegisterShaderNoMip( VMA(1) );
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case CG_R_REGISTERFONT:
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re.RegisterFont( VMA(1), args[2], VMA(3));
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return 0;
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case CG_R_CLEARSCENE:
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re.ClearScene();
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return 0;
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