Fix return values for several syscall functions, patch by Zack Middleton (#5018)

This commit is contained in:
Thilo Schulz committed 2011-06-06 15:08:00 +00:00
1 parent eec06674fa
commit f5deb4a88b
2 files changed
+3 -2

No files matched your search

+1
View File
@@ -548,6 +548,7 @@ intptr_t CL_CgameSystemCalls( intptr_t *args ) {
return re.RegisterShaderNoMip( VMA(1) );
case CG_R_REGISTERFONT:
re.RegisterFont( VMA(1), args[2], VMA(3));
return 0;
case CG_R_CLEARSCENE:
re.ClearScene();
return 0;