Use SDL 2 instead of SDL 1.2

This commit is contained in:
Tim Angus committed 2013-01-17 18:20:03 +00:00
1 parent 4432a80a3c
commit f478761e07
13 files changed
+404 -540

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+4
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@@ -49,6 +49,8 @@ cvar_t *r_ignoreFastPath;
cvar_t *r_verbose;
cvar_t *r_ignore;
cvar_t *r_displayRefresh;
cvar_t *r_detailTextures;
cvar_t *r_znear;
@@ -1054,6 +1056,8 @@ void R_Register( void )
//
// temporary latched variables that can only change over a restart
//
r_displayRefresh = ri.Cvar_Get( "r_displayRefresh", "0", CVAR_LATCH );
ri.Cvar_CheckRange( r_displayRefresh, 0, 200, qtrue );
r_fullbright = ri.Cvar_Get ("r_fullbright", "0", CVAR_LATCH|CVAR_CHEAT );
r_mapOverBrightBits = ri.Cvar_Get ("r_mapOverBrightBits", "2", CVAR_LATCH );
r_intensity = ri.Cvar_Get ("r_intensity", "1", CVAR_LATCH );
+1
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@@ -1077,6 +1077,7 @@ extern cvar_t *r_mode; // video mode
extern cvar_t *r_fullscreen;
extern cvar_t *r_noborder;
extern cvar_t *r_gamma;
extern cvar_t *r_displayRefresh; // optional display refresh option
extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
+1 -1
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@@ -167,7 +167,7 @@ typedef struct {
void (*CL_WriteAVIVideoFrame)( const byte *buffer, int size );
// input event handling
void (*IN_Init)( void );
void (*IN_Init)( void *windowData );
void (*IN_Shutdown)( void );
void (*IN_Restart)( void );