Use SDL 2 instead of SDL 1.2

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Tim Angus committed 2013-01-17 18:20:03 +00:00
1 parent 4432a80a3c
commit f478761e07
13 files changed
+404 -540

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@@ -43,7 +43,7 @@ extern void (APIENTRYP qglUnlockArraysEXT) (void);
extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
// GL_EXT_multi_draw_arrays
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, const GLint *, const GLsizei *, GLsizei);
extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei);
// GL_ARB_shading_language_100