Cleanups from pomac!
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@@ -810,7 +810,7 @@ void RB_CalcFogTexCoords( float *st ) {
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qboolean eyeOutside;
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fog_t *fog;
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vec3_t local;
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vec4_t fogDistanceVector, fogDepthVector;
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vec4_t fogDistanceVector, fogDepthVector = {0, 0, 0, 0};
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fog = tr.world->fogs + tess.fogNum;
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