Cleanups from pomac!
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@@ -316,7 +316,7 @@ void G_FindTeams( void ) {
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G_Printf ("%i teams with %i entities\n", c, c2);
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}
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void G_RemapTeamShaders() {
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void G_RemapTeamShaders( void ) {
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#ifdef MISSIONPACK
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char string[1024];
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float f = level.time * 0.001;
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