* s/GL_CLAMP/GL_CLAMP_TO_EDGE/g (If this change appears to cause you problems

and you're using an nVidia graphics card, make sure your 'conformant texture
  clamp' setting is set to on for ioq3)
This commit is contained in:
Tim Angus committed 2008-08-12 19:34:43 +00:00
1 parent 7edcc7d16a
commit f2baf359ae
6 files changed
+14 -17

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@@ -205,7 +205,7 @@ static void R_LoadLightmaps( lump_t *l ) {
}
}
tr.lightmaps[i] = R_CreateImage( va("*lightmap%d",i), image,
LIGHTMAP_SIZE, LIGHTMAP_SIZE, qfalse, qfalse, GL_CLAMP );
LIGHTMAP_SIZE, LIGHTMAP_SIZE, qfalse, qfalse, GL_CLAMP_TO_EDGE );
}
if ( r_lightmap->integer == 2 ) {