Remove Sys_SnapVector
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@@ -1088,8 +1088,6 @@ void Sys_Print( const char *msg );
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// any game related timing information should come from event timestamps
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int Sys_Milliseconds (void);
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void Sys_SnapVector( float *v );
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qboolean Sys_RandomBytes( byte *string, int len );
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// the system console is shown when a dedicated server is running
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