(#5016) - Calls to trap_CM_PointContents don't update their origins based on moving entities (water). Patch by Ensiform
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@@ -298,7 +298,7 @@ void CG_AddFragment( localEntity_t *le ) {
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// if it is in a nodrop zone, remove it
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// this keeps gibs from waiting at the bottom of pits of death
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// and floating levels
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if ( trap_CM_PointContents( trace.endpos, 0 ) & CONTENTS_NODROP ) {
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if ( CG_PointContents( trace.endpos, 0 ) & CONTENTS_NODROP ) {
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CG_FreeLocalEntity( le );
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return;
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}
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