Don't create images/framebuffers that won't be used, and add checks before use.
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@@ -2851,7 +2851,7 @@ void R_RenderCubemapSide( int cubemapIndex, int cubemapSide, qboolean subscene )
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// FIXME: sun shadows aren't rendered correctly in cubemaps
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// fix involves changing r_FBufScale to fit smaller cubemap image size, or rendering cubemap to framebuffer first
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if(0) //(glRefConfig.framebufferObject && (r_forceSun->integer || tr.sunShadows))
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if(0) //(glRefConfig.framebufferObject && r_sunlightMode->integer && (r_forceSun->integer || tr.sunShadows))
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{
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R_RenderSunShadowMaps(&refdef, 0);
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R_RenderSunShadowMaps(&refdef, 1);
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