#5808 - Include and use .glsl in source (rend2)
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@@ -0,0 +1,9 @@
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uniform vec4 u_Color;
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varying float var_Scale;
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void main()
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{
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gl_FragColor = u_Color;
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gl_FragColor.a *= sqrt(clamp(var_Scale, 0.0, 1.0));
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}
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