#5808 - Include and use .glsl in source (rend2)

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James Canete committed 2012-12-04 01:56:52 +00:00
1 parent 6b811ada7a
commit edb414b34a
30 files changed
+2058 -999

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attribute vec4 attr_Position;
attribute vec4 attr_TexCoord0;
uniform mat4 u_ModelViewProjectionMatrix;
varying vec2 var_TexCoords;
void main()
{
gl_Position = u_ModelViewProjectionMatrix * attr_Position;
var_TexCoords = attr_TexCoord0.st;
}