#5808 - Include and use .glsl in source (rend2)
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@@ -0,0 +1,12 @@
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uniform sampler2D u_DiffuseMap;
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varying vec2 var_Tex1;
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varying vec4 var_Color;
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void main()
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{
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vec4 color = texture2D(u_DiffuseMap, var_Tex1);
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gl_FragColor = color * var_Color;
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}
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