#5808 - Include and use .glsl in source (rend2)

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James Canete committed 2012-12-04 01:56:52 +00:00
1 parent 6b811ada7a
commit edb414b34a
30 files changed
+2058 -999

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uniform sampler2D u_DiffuseMap;
varying vec2 var_Tex1;
varying vec4 var_Color;
void main()
{
vec4 color = texture2D(u_DiffuseMap, var_Tex1);
gl_FragColor = color * var_Color;
}