- botlib logfile now gets stored in the fs_game directory in fs_homepath. (patch from Erik Auerswald)
- Added proper error handling when fopening qconsole.log - Fixed bug where r_chat.c gets loaded in botlib even when bot_nochat is 1.
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@@ -1593,10 +1593,11 @@ int BotInitLibrary(void) {
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trap_BotLibVarSet("g_gametype", buf);
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//bot developer mode and log file
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trap_BotLibVarSet("bot_developer", bot_developer.string);
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trap_Cvar_VariableStringBuffer("logfile", buf, sizeof(buf));
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trap_BotLibVarSet("log", buf);
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//no chatting
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trap_Cvar_VariableStringBuffer("bot_nochat", buf, sizeof(buf));
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if (strlen(buf)) trap_BotLibVarSet("nochat", "0");
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if (strlen(buf)) trap_BotLibVarSet("nochat", buf);
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//visualize jump pads
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trap_Cvar_VariableStringBuffer("bot_visualizejumppads", buf, sizeof(buf));
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if (strlen(buf)) trap_BotLibVarSet("bot_visualizejumppads", buf);
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