Revert changes of rand() to random() as random() was redefined in quake3.
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@@ -44,10 +44,12 @@ void R_NoiseInit( void )
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{
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int i;
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srand( 1001 );
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for ( i = 0; i < NOISE_SIZE; i++ )
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{
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s_noise_table[i] = ( float ) ( ( ( random() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) );
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s_noise_perm[i] = ( unsigned char ) ( random() / ( float ) RAND_MAX * 255 );
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s_noise_table[i] = ( float ) ( ( ( rand() / ( float ) RAND_MAX ) * 2.0 - 1.0 ) );
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s_noise_perm[i] = ( unsigned char ) ( rand() / ( float ) RAND_MAX * 255 );
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}
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}
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