Added return; statement so it doesn't complain when it receives a remapShader command.
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@@ -1072,6 +1072,8 @@ static void CG_ServerCommand( void ) {
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trap_R_RemapShader(shader1, shader2, shader3);
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}
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return;
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}
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// loaddeferred can be both a servercmd and a consolecmd
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