Fix glsl DEFORM_BULGE calculation

This commit is contained in:
cmf028 committed 2013-12-01 21:19:26 -06:00
1 parent 82be4e667f
commit e01b66aef5
4 files changed
+4 -4

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+1 -1
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@@ -32,7 +32,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
if (u_DeformGen == DGEN_BULGE)
{
phase *= M_PI * 0.25 * st.x;
phase *= st.x;
}
else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH)
{
+1 -1
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@@ -41,7 +41,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
if (u_DeformGen == DGEN_BULGE)
{
phase *= M_PI * 0.25 * st.x;
phase *= st.x;
}
else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH)
{
+1 -1
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@@ -73,7 +73,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
if (u_DeformGen == DGEN_BULGE)
{
phase *= M_PI * 0.25 * st.x;
phase *= st.x;
}
else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH)
{
+1 -1
View File
@@ -38,7 +38,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
if (u_DeformGen == DGEN_BULGE)
{
phase *= M_PI * 0.25 * st.x;
phase *= st.x;
}
else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH)
{