Fix glsl DEFORM_BULGE calculation
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@@ -32,7 +32,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
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if (u_DeformGen == DGEN_BULGE)
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{
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phase *= M_PI * 0.25 * st.x;
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phase *= st.x;
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}
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else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH)
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{
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@@ -41,7 +41,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
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if (u_DeformGen == DGEN_BULGE)
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{
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phase *= M_PI * 0.25 * st.x;
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phase *= st.x;
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}
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else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH)
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{
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@@ -73,7 +73,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
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if (u_DeformGen == DGEN_BULGE)
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{
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phase *= M_PI * 0.25 * st.x;
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phase *= st.x;
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}
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else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH)
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{
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@@ -38,7 +38,7 @@ vec3 DeformPosition(const vec3 pos, const vec3 normal, const vec2 st)
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if (u_DeformGen == DGEN_BULGE)
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{
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phase *= M_PI * 0.25 * st.x;
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phase *= st.x;
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}
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else // if (u_DeformGen <= DGEN_WAVE_INVERSE_SAWTOOTH)
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{
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