OpenGL2: Store normals/tangents as int16_t[4].

This commit is contained in:
SmileTheory committed 2016-09-06 00:57:15 -07:00
1 parent 762f50757d
commit dfbaf50324
13 files changed
+288 -1042

No files matched your search

+1 -1
View File
@@ -412,7 +412,7 @@ void RB_MDRSurfaceAnim( mdrSurface_t *surface )
tess.xyz[baseVertex + j][1] = tempVert[1];
tess.xyz[baseVertex + j][2] = tempVert[2];
R_VaoPackNormal((byte *)&tess.normal[baseVertex + j], tempNormal);
R_VaoPackNormal(tess.normal[baseVertex + j], tempNormal);
tess.texCoords[baseVertex + j][0][0] = v->texCoords[0];
tess.texCoords[baseVertex + j][0][1] = v->texCoords[1];